Vehicle.isDestroyed 31
Check if vehicle is fully destroyed
Return value
Return Type | Description |
---|---|
bool | True if vehicle is destroyed forever |
No parameters defined for this function.
Examples
Example 118
--[[ Editable Section: Spawn Vehicle Variables ]]
local VEHICLE_ID = "Panzer iii J" -- Vehicle Id from the Id tables
local POSITION = vec3(0, 1.5, 0) -- Spawn position for the vehicle
local ROTATION = vec3(0, 90, 0) -- Vehicle rotation
-- Spawn a basic vehicle
local vehicle1 = spawnVehicle(VEHICLE_ID, POSITION, ROTATION)
if vehicle1 then
print("Basic vehicle spawned! Destroy it to complete the mission.", 3)
end
-- Wait for the spawned vehicle to be destroyed
while vehicle1 and not vehicle1.isDestroyed() do
-- Do the check every 3 seconds not to cause lag spikes
sleep(3)
end
print("Vehicle destroyed, mission complete!", 3)
er2.nextPhase()
Example of a mission objective that spawns a vehicle and an objective, and waits for the vehicle to be destroyed in order to progress to the next phase (network safe)
local VEHICLE_ID = "Flak38 AA"
local SPAWN_POS = vec3(0, 2, 0)
local SPAWN_ROT = vec3(0, 90, 0)
local OBJECTIVE_TEXT = "Destroy Flak 38"
local OBJECTIVE_ICON = 4
-- network initialize vehicle and objectives and save their ids
if not global.get("target_initialized") then
if er2.isMasterClient() then
local objective = spawnMissionObjective(SPAWN_POS, 20, "Destroy Flak 38", 2, true)
global.set(objective.getUniqueId(), "target_objective")
local vehicle = spawnVehicle(VEHICLE_ID, SPAWN_POS, SPAWN_ROT)
global.set(vehicle.getUniqueId(), "target_vehicle")
log(vehicle.getUniqueId())
end
global.set(true, "target_initialized")
end
-- acquire the vehicle and objective variables - network safe (either spawned by me or previous master client)
local vehicle = er2.findVehicle(global.get("target_vehicle"))
local objective = er2.findObjective(global.get("target_objective"))
local phaseCompleted = false
while not phaseCompleted do
sleep(3) -- goot for performance
if vehicle and objective then -- make sure they still exists
if vehicle.isDestroyed() then -- nice
objective.complete()
phaseCompleted = true
else
-- update objective position to follow the vehicle
objective.setPosition(vehicle.getPosition())
end
else
-- if they don't exists anymore for whatever reason, cosnider the phase complete
log("Skipping phase because objective or vehicle can't be found anymore!")
phaseCompleted = true
end
end
print ("The Flak have been destroyed!")
sleep(3)
if er2.isMasterClient() and objective then
objective.setProgress(1)
end