er2.damageAll 3

Damages every soldier and vehicle inside the radius. Unlike explosion it produces no visual or sound effect, and unlike destroyAll it leaves buildings standing.


Return value

Return TypeDescription
voidThis function doesn't return anything

Parameters

ParameterTypeDescription
1vec3Centre of the damaged area.
2floatRadius of the damaged area, in metres.
3integerDamage dealt to every soldier and vehicle inside the radius.

Examples

No examples available.


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