Objective.complete 67

Set the conquer progress of the Scripted Mission Objective to 1 (max). Equivalent of Objective.setProgress(1).
Just like any other Mission Objective property, it doesn't work with Conquer Area Objective, or any other Vanilla objective type, but only with Scripted Mission Objective spawned with spawnMissionObjective call.
Notice: When all the objectives in a Mission Phase are completed (progress = 1) the Next Phase is automatically triggered


Return value

Return TypeDescription
voidthis function doesn't return anything

No parameters defined for this function.


Examples

No examples available.


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